Living well is the best revenge


Class: Wizard (Abjuration Specialist)
Level: 18
Alignment: Lawful Good
Race: Deva
HP: 91
Speed: 30
Armour Class: 21 (Robes of the Archmagi, Dex, Ring+4)

Stats: Str: 11, Dex: 14, Con: 12, Int: 29, Wis: 14, Cha: 10
Saves: Reflex: +11, Fortitude: +10, Will: +16

Acrobatics 7, Appraise 22, Climb 5, Diplomacy 15, Fly 23, Knowledge (Arcana) 30, Knowledge (Dungeoneering) 16, Knowledge (Engineering) 20, Knowledge (Geography) 21, Knowledge (History) 22, Knowledge (Local (Risur)) 22, Knowledge (Nature) 21, Knowledge (Nobility) 30, Knowledge (Planes) 30, Knowledge (Religion) 30, Linguistics 25, Perception 21, Ride 7, Sense Motive 7, Sleight of Hand 20, Spellcraft 28, Swim 5, Use Magic Device 18.

Staff: + 9 /+ 4 to hit, 1-6 damage

Hands of Retribution (theme)
Scribe Scroll
Improved Counterspell
Eschew Materials
Arcane Strike
Maximize Spell
Combat Casting
Still Spell
Silent Spell
Spell Mastery (Magic Missile, Shield, Feather Fall, Mage Armour)
Spell Mastery (Teleport, Stoneskin, Lesser Globe of Invulnerability, Fireball, Protection from Energy, Knock)
Empowered Spell
Intensify Spell

Special Abilities/Class Features
Favoured Class (Wizard)
Low Light Vision
Deathless Calm
Memory of Past Lives
Protective Ward
Energy Absorption
Ingatan’s Blessing (Daylight 1/day)

Common, Primordial, Giant, Abyssal, Infernal, Celestial, Dwarven, Elven, Sylvan, Draconic, Terran, Ignan, Aquan, Auran, Goblin

Robes of the Good Arch-magi
Ring of Wizardry (I)
Ring of Protection + 4
Headband of Vast Intelligence + 6
Amulet of Spell Cunning (bonded item)
Handy Haversack (contains 3 spell-books)
Bandoleer (4x Potions of Cure Moderate Wounds)
Magicians Hat
Spellguard Bracers
Clear Ion Stone (go without food and drink)
Orange Ion Stone ( +1 caster level)

Spell Book
Cantrips: Resistance, Acid Splash, Detect Magic, Detect Poison, Read Magic, Dancing Lights, Flare, Ray of Frost, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation.
1st: Alarm, Shield, Endure Elements, Mage Armour, Burning Hands, Magic Missile, Feather Fall, Jump, Expeditious Retreat, Shocking Grasp, Light
2nd: Acid Arrow, Invisibility, Resist Energy, See Invisibility, Scorching Ray, Glitterdust, Protection from Arrows, Gust of Wind, Knock, Fly
3rd: Arcane Sight, Blink, Summon Monster III, Tongues, Dispel Magic, Fireball, Protection from Energy, Wind Wall, Lightning Bolt, Non-Detection,
4th: Dimension Door, Scrying, Solid Fog, Wall of Fire, Prying Eyes, Lesser Globe of Invulnerability, Stoneskin, Remove Curse.
5th: Telepathic Bond, Break Enchantment, Teleport, Baleful Polymorph
6th: Acid Fog, Permanent Image, Globe of Invulnerability, Chain Lightning, Greater Dispel Magic, Mislead, True-seeing.
7th: Spell Turning, Grasping Hand, Prismatic Spray, Limited Wish
8th: Prismatic Wall, Form of the Dragon III
9th: Mage’s Dis-junction, Time Stop, Wish, Freedom

Spells Prepared
Cantrips: Message, Mage Hand, Prestidigitation, Light, Resistance
1st: Magic Missile x5, Shield x2, Feather Fall x2, Endure Elements, Burning Hands, Expeditious Retreat.
2nd: Resist Energy, Glitterdust, Gust of Wind, Magic Missile (silent), Magic Missile (still), Knock, Protection from Arrows x2.
3rd: Fireball, Dispel Magic x2, Protection from Energy, Lightning Bolt, Fly, Magic Missile (Still/Silent)
4th: Lsr Globe of Invulnerability, Stoneskin, Remove Curse, Magic Missile (Maximized) x4,
5th: Baleful Polymorph x2, Break Enchantment, Prying Eyes, Magic Missile (Max/Still), Magic Missile (Still/Silent/Emp)
6th: Mislead, Globe of Invulnerability, Chain Lightning x2, True-seeing.
7th: Spell Turning, Grasping Hand, Fireball (Silent and Maximized), Prismatic Spray, Limited Wish
8th: Prismatic Wall, Form of the Dragon III, Fireball (max/empowered), Spell Turning (still), Magic Missile (emp, max, intens, silent: 8 missiles 60hp)
9th: Mage’s Disjunction, Time Stop, Chain Lightning (max), Freedom


Magnus’ latest incarnation has found him among the Eladrin. He has learned the magical arts and the teachings of Vekesh. His travels have bought him to Risur where he joined the RHC in order to use their authority to punish those who continually threaten people who are simply trying to make a better life for themselves. His main job in the RHC is to counter magic thrown at the constables….


Zeitgeist: The Gears of Revolution Casamyr steventhompson