Zeitgeist: The Gears of Revolution
Living well is the best revenge
Class: Wizard (Abjuration Specialist)
Alignment: Lawful Good
Armour Class: 21 (Robes of the Archmagi, Dex, Ring+4)
Stats: Str: 11, Dex: 14, Con: 12, Int: 29, Wis: 14, Cha: 10
Saves: Reflex: +11, Fortitude: +10, Will: +16
Acrobatics 7, Appraise 22, Climb 5, Diplomacy 15, Fly 23, Knowledge (Arcana) 30, Knowledge (Dungeoneering) 16, Knowledge (Engineering) 20, Knowledge (Geography) 21, Knowledge (History) 22, Knowledge (Local (Risur)) 22, Knowledge (Nature) 21, Knowledge (Nobility) 30, Knowledge (Planes) 30, Knowledge (Religion) 30, Linguistics 25, Perception 21, Ride 7, Sense Motive 7, Sleight of Hand 20, Spellcraft 28, Swim 5, Use Magic Device 18.
Staff: + 9 /+ 4 to hit, 1-6 damage
Hands of Retribution (theme)
Spell Mastery (Magic Missile, Shield, Feather Fall, Mage Armour)
Spell Mastery (Teleport, Stoneskin, Lesser Globe of Invulnerability, Fireball, Protection from Energy, Knock)
Special Abilities/Class Features
Favoured Class (Wizard)
Low Light Vision
Memory of Past Lives
Ingatan’s Blessing (Daylight 1/day)
Common, Primordial, Giant, Abyssal, Infernal, Celestial, Dwarven, Elven, Sylvan, Draconic, Terran, Ignan, Aquan, Auran, Goblin
Robes of the Good Arch-magi
Ring of Wizardry (I)
Ring of Protection + 4
Headband of Vast Intelligence + 6
Amulet of Spell Cunning (bonded item)
Handy Haversack (contains 3 spell-books)
Bandoleer (4x Potions of Cure Moderate Wounds)
Clear Ion Stone (go without food and drink)
Orange Ion Stone ( +1 caster level)
Cantrips: Resistance, Acid Splash, Detect Magic, Detect Poison, Read Magic, Dancing Lights, Flare, Ray of Frost, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation.
1st: Alarm, Shield, Endure Elements, Mage Armour, Burning Hands, Magic Missile, Feather Fall, Jump, Expeditious Retreat, Shocking Grasp, Light
2nd: Acid Arrow, Invisibility, Resist Energy, See Invisibility, Scorching Ray, Glitterdust, Protection from Arrows, Gust of Wind, Knock, Fly
3rd: Arcane Sight, Blink, Summon Monster III, Tongues, Dispel Magic, Fireball, Protection from Energy, Wind Wall, Lightning Bolt, Non-Detection,
4th: Dimension Door, Scrying, Solid Fog, Wall of Fire, Prying Eyes, Lesser Globe of Invulnerability, Stoneskin, Remove Curse.
5th: Telepathic Bond, Break Enchantment, Teleport, Baleful Polymorph
6th: Acid Fog, Permanent Image, Globe of Invulnerability, Chain Lightning, Greater Dispel Magic, Mislead, True-seeing.
7th: Spell Turning, Grasping Hand, Prismatic Spray, Limited Wish
8th: Prismatic Wall, Form of the Dragon III
9th: Mage’s Dis-junction, Time Stop, Wish, Freedom
Cantrips: Message, Mage Hand, Prestidigitation, Light, Resistance
1st: Magic Missile x5, Shield x2, Feather Fall x2, Endure Elements, Burning Hands, Expeditious Retreat.
2nd: Resist Energy, Glitterdust, Gust of Wind, Magic Missile (silent), Magic Missile (still), Knock, Protection from Arrows x2.
3rd: Fireball, Dispel Magic x2, Protection from Energy, Lightning Bolt, Fly, Magic Missile (Still/Silent)
4th: Lsr Globe of Invulnerability, Stoneskin, Remove Curse, Magic Missile (Maximized) x4,
5th: Baleful Polymorph x2, Break Enchantment, Prying Eyes, Magic Missile (Max/Still), Magic Missile (Still/Silent/Emp)
6th: Mislead, Globe of Invulnerability, Chain Lightning x2, True-seeing.
7th: Spell Turning, Grasping Hand, Fireball (Silent and Maximized), Prismatic Spray, Limited Wish
8th: Prismatic Wall, Form of the Dragon III, Fireball (max/empowered), Spell Turning (still), Magic Missile (emp, max, intens, silent: 8 missiles 60hp)
9th: Mage’s Disjunction, Time Stop, Chain Lightning (max), Freedom
Magnus’ latest incarnation has found him among the Eladrin. He has learned the magical arts and the teachings of Vekesh. His travels have bought him to Risur where he joined the RHC in order to use their authority to punish those who continually threaten people who are simply trying to make a better life for themselves. His main job in the RHC is to counter magic thrown at the constables….